Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

centerflag982

46
Posts
1
Following
A member registered Nov 26, 2019

Recent community posts

A minor correction to the update post, the dickgirl sex is basically futa without vagina, not breasts :P

Eh, I might look into it... might just take the lazy route and replace everything with dickgirl to be safe :P
Good to know Aric's back active :D In that case this discussion might not even be relevant, heh - he was planning on incorporating my stuff at some point anyway

I'll have to go through and make sure they're compatible (I never actually even got around to checking them against the most recent version of Aric's), then I'll share 'em.

Also, which term would you prefer I use, shemale or dickgirl? I currently have it using the former just 'cause I think the word's hot, but it's a simple enough change if that would bother you (or you'd worry it would bother others)

Hey so a while ago I made an addon for Aric's that added dickgirls/"shemales" as an independent sex... never released it because he and I had intended it to just be incorporated into the next release of his mod.
Given that that, uh... doesn't seem to be on the table, any interest in including it in yours?

(1 edit)

Quick suggestion regarding the new breeding system - there should be some way for the the PC to gain the ability, at least temporarily, to impregnate and be impregnated by any race.

Perhaps a very mana-intensive spell that just lasts the day - or even a single sex interaction? Would be a great mana sink for the oceans of the stuff you inevitably wind up with late-game

Yeah, looks like it's the slave I have on escort duty that's causing that one

(1 edit)

Welp, this is going to take a little more time than I thought, heh



I do already have it working in the character panel, at least :P

Something odd happening with the impregnation function - on clicking next day button:

SCRIPT ERROR: impregnation: Invalid get index 'id' (on base: 'Nil').
          At: res://files/globals.gd:1132

"I imagine you mean having them randomly generate, and actually be referenced as such in game."
Mostly the latter - the former would also be nice and I'll look into it, but my priority is just the text.

"I don't know where everything that needs to be added lives"
Yeah, that's my problem too. Looks like most of it is in person.gd, but I don't know if there are relevant bits elsewhere.

Yeah, I'm mostly concerned just with having the text actually refer to them as such at the moment. Would everything I'd need to change/add to just be in person.gd?

Out of curiosity, would it be possible to add a dickgirl/shemale/newhalf/whatever gender for slaves with boobs, cock and no twat?

Getting a lot of the following:

SCRIPT ERROR: addrelations: Invalid get index 'id' (on base: 'Nil').
          At: res://files/globals.gd:1010

Seems like it happens at least once at the start of any combat encounter with actual characters

Is it just me, or is the "garbage collector" (arrest/execution) system a little... overzealous? The post-combat notifications always make it seem like there's a chance you'll find your opponents again, looking for revenge - yet nearly every single bandit winds up being arrested that very night. Hell, even characters saved from bandits almost inevitably get arrested.
It's a great idea, cutting down on save bloat, but it'd be nice if at least some characters, especially the innocents, were able to persist for a much longer time.

Oh, and speaking of executions, I still need your discord info so I can send you ideas for the "eroticized" executions we discussed a while back

(1 edit)

Yup! Just made those adjustments to that find/replace and it's all working fine now.

Thanks again :D

Existing save - which turns out to have been the problem, as revelealed by fsadfasdfasdfasfdaaa's excellent sleuthing :P

(3 edits)

Is it normal for the "(?<=jobskills)(.*?)(?=},"kinks)" regex to return 0 results?

(Also, thank you so much for this!)

EDIT: Oh, it was 0 because NP++ says that's an invalid expression
EDIT 2: Ohh, it's the curly brace's fault. Need to make it a literal with \ - so "(?<=jobskills)(.*?)(?=\},"kinks)". Also, add a ": to the beginning of the replacement text for this one, otherwise you wind up with ""jobskills{"bottler":0," and that's a bit of an issue :P

(1 edit)

No other errors. Here's a full console - started up the game, loaded the save, added a slave to the (previously empty) farm, then tried clicking the panel buttons (the workers button, oddly, worked fine this time. Maybe because I had no farmhands assigned)

Huh, looks like multiple problems can cause this same symptom, heh. In my case the error message is:

SCRIPT ERROR: farminspect: Invalid get index 'stallbedding' (on base: 'Dictionary').
      At: res://files/scripts/Mansion.gd:3651

In fact, all the farm panel buttons are throwing a similar error:
SCRIPT ERROR: _on_vatsbutton_pressed: Invalid get index 'bottler' (on base: 'Dictionary').

          At: res://files/scripts/Mansion.gd:5575
SCRIPT ERROR: _on_workersbutton_pressed: Invalid get index 'farmhand' (on base: 'Dictionary').
          At: res://files/scripts/Mansion.gd:5846
SCRIPT ERROR: _on_storebutton_pressed: Invalid get index 'containers' (on base: 'Dictionary').
          At: res://files/scripts/Mansion.gd:5902

Weird coincidence, I came to post this exact same thing - except for me the "work station" and "daily action" menus are also hairstyles :P

Oh hell yeah, update is out! I hadn't even realized 0.9 was up, much less already fully bug free :D

Time to finally start my farm... now if only I could remember which slave I had intended to be the manager, heh.

Appreciate your work as always Aric <3

Thanks a ton!
That block seemed like it might be it, but I wasn't sure what the "Occuring too frequently" comment was referring to. In hindsight it's obvious it was saying the decrease was too frequent, but for some reason last night it made me think those lines were there in case the ones above were happening too much, heh. Just overthinking on my part :P

I know I've suggested before that daily fetish "decay" should be decreased or toggleable in the future, but in the meantime... how would I go about disabling it locally? Got 25 slaves at this point, and having to check on each every day to make sure they're not losing what I want them to have is a slog.

I suspect it has something to do with checkFetish in person, or dailyFetish in expansion, but in both cases I just can't quite parse it well enough to know what to change.

Wait, when did this action get added? I don't have it on any of my lactating slaves

Definitely some issues here... orgasm blockers don't exist except if the player is put in chastity - in which case they won't be removed when the chastity is, leaving you unable to ever cum again unless you edit your save

Oh, forgot the number. #3721

Yup, same username as here

How do you want me to share them? Can't PM on itch as far as I can tell, and I don't know if I necessarily want to post 'em publicly

I don't really have anything to add to the mechanical discussion here, but as far as writing I could try my hand at a few scene variants.
I'm not really into guro in the sense of outright killing either though, I'm more of a "lethal peril" sort. Bonus points if the victim has at least a slim chance of escape. This sort of thing (non-guro, don't worry). Could be a whole public spectacle, a "trial by perversion" kinda deal, heh. If you're interested I'll see what I can come up with - got at least one idea already ;)

Damn, didn't realize how much you had going on in your life right now (I just figured you were generally busy)... hope you're doing alright, especially given "deaths" being included :|

As far as pregnant slaves' boobs, I hope it'll also be a little less extreme? Most women just gain a few sizes while pregnant IRL. Though (regarding it being temporary) they don't always lose all of them afterward, either - you could make them have a maybe 30% chance of ending the decrease a single size bigger than they were to begin with.

Like Smaug mentioned, most people have probably heard of it - however, you yourself are proof that not everyone has :P
They're right this thread isn't really the place for it though. Maybe make a new thread in General Discussion? (Technically it should be in Off Topic but that's a wasteland, heh)

As someone else said, you can still open up the save file (don't need a specific JSON editor, even just np++ or VSC will work) and manually reset her stress

Please tell your friend I said he is both fucking insane and also I wholeheartedly support his idea

Pretty good comparison! Personally I'd say it's more Mount & Blade vs Dragon Age: a ton of units distinguished only by type, with a handful you actually care (very much if you play FC like me) about - versus a small number of characters who all mean something to you

Free Cities (more specifically, FC Pregmod) is also great for this - though it lacks the RPG elements and involved sex system Strive has. Fantastic in other ways though.

Yeah if nothing else I'd love if they could knock your slaves up

(3 edits)

Ah, yeah, it's ElPresidente's that's the issue then. Can't figure out where exactly the incompatibility is though

EDIT: Alright what the fuck, on_lab_pressed() is identical between vanilla and EPT, and Aric's doesn't even touch it... how is there even an issue here?!

Another EDIT: Welp, just got rid of laboratory.gd from EPT and somehow it works now. Whatever

With regard to stretching: the amount and chance of possible stretching in a single session is currently alright, but tightening is kind of an issue.

1. It happens way too fast. I spent a week trying to stretch Cali enough that I could fuck her without risking tearing, but gave up because she was tightening at least as fast as I was building up stretch.

2. Minimum tightness is a bit too low, particularly on vaginas. Seems like 90% of characters have a minimum (which due to the above problem they're nearly always at) of "tiny," no matter their age. Adults shouldn't naturally tighten below average once stretched past it, and teens should only have a chance of doing so

(1 edit)

My laboratory appears to be broken:

Normally I'd try to figure out the issue myself but this one has me stumped

While the elimination of passive stress gain is awesome, I feel like this is more than a little unbalanced (in the player's favor). Generally speaking, you're going to build your combat party out of slaves with high Courage (like, 60+) in the first place, and then it's going to steadily increase as they fight. Meanwhile, even cheap armor goes a long way toward reducing damage. I don't know if I've ever seen one of my party take more than 20 damage in a single hit, other than against the golem in the ruins.

You might want to consider making Courage/3 the cutoff rather than Courage/2... hell, maybe even /4

Second the request for some sort of marriage function. Doesn't need to change anything really, just flavor text - it'd just be nice to have something.